Games and Assistive Technologies fOr Rehabilitation (GATOR)

2017 ~ Present | Keysight Technologies, Western Digital, IEEE

Games and Assistive Technologies fOr Rehabilitation (GATOR)

Goals

To design games and activities with cutting edge virtual reality and motion tracking technology including Occulus Rift, Leap Motion Controller, and Kinect 2 for low cost and in-home rehabilitation of patients with stroke, cerebral palsy, and traumatic brain injury. The games and activities will be designed to improve hand-eye coordination, motor control, endurance, shoulder strength, range-of-motion, grasp strength, and coordination of grasp and reach.

Issues Involved or Addressed

Games, embedded systems, virtual reality, motion capture, rehabilitation therapy, assistive technologies, sensors, object recognition, social networks, graphics, multi-media/mobile web applications, databases, user interface design.

Methods and Technologies

  • Design of immersive games with emerging human-computer interaction devices
  • Seamless motion tracking and sensing
  • Integrating therapeutic interventions into games
  • Effective feedback modalities
  • Data and progress visualization
  • Web-based/scalable programming
  • Remote monitoring
  • Patient-specific adaptations
  • Machine learning algorithms

Academic Majors of Interest

  • Electrical & Computer Engineering
  • Computer Science
  • Occupational Therapy

Preferred Interests and Preparation

Embedded systems, wireless sensors, controls, (web) programming, computer games, HCI/User-interface design, game design, vision processing, machine learning algorithms, (web) programming, developing new rehabilitative technologies, motion analysis, motor (movement) control and learning, neurological recovery, increasing independence of daily activities for individuals with disability

Sponsor(s)

Keysight Technologies, Western Digital, IEEE